7th-level transmutation

Casting Time: 1 hour

Range: Touch

Components: V, S, M (a vial of quicksilver worth 500 gp and a life-sized human doll, both of which the spell consumes, and an intricate crystal rod worth at least 1,500 gp that is not consumed)

Duration: Instantaneous

While casting the spell, you place a vial of quicksilver in the chest of a life-sized human doll stuffed with ash or dust. You then stitch up the doll and drip your blood on it. At the end of the casting, you tap the doll with a crystal rod, transforming it into a magen clothed in whatever the doll was wearing. The type of magen is chosen by you during the casting of the spell. See Appendix C for different kinds of magen and their statistics.

When the magen appears, your hit point maximum decreases by an amount equal to the magen’s challenge rating (minimum reduction of 1). Only a wish spell can undo this reduction to your hit point maximum.

Any magen you create with this spell obeys your commands without question.

Hypnos Magen

Medium Construct, Unaligned
Armor Class 12
Hit Points 34 (4d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 18 (+4) 14 (+2) 10 (+0) 7 (-2)

Damage Immunities poison
Condition Immunities charmed, exhuastion, frightenend, paralyzed, poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak, telepathy 30 ft.

Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.

Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.

Unusual Nature. The magen doesn’t require air, food, drink, or sleep.

Actions

Psychic Lash. The magen’s eyes glow silver as it targets one creature that it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage.

Suggestion. The magen casts the suggestion spell (save DC 12), requiring no material components. The target must be a creature that the magen can communicate with telepathically. If it succeeds on its saving throw, the target is immune to this magen’s suggestion spell for the next 24 hours. The magen’s spellcasting ability is Intelligence.

Demos Magen

Medium Construct, Unaligned
Armor Class 16 (chain mail)
Hit Points 51 (6d8 + 24)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 18 (+4) 10 (+0) 10 (+0) 7 (-2)

Damage Immunities poison
Condition Immunities charmed, exhuastion, frightenend, paralyzed, poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak

Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.

Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.

Unusual Nature. The magen doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The magen makes two melee attacks.

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) slashing damage.

Light Crossbow. Light Crossbow: +4 to hit, range 80/320 ft., one target.
Hit: 6 (1d8 + 2) piercing damage.

Galvan Magen

Medium Construct, Unaligned
Armor Class 14
Hit Points 68 (8d8 + 32)
Speed 30 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
10 (+2) 18 (+4) 18 (+4) 12 (+1) 10 (+0) 7 (-2)

Damage Immunities lightning, poison
Condition Immunities charmed, exhuastion, frightenend, paralyzed, poisoned
Senses passive Perception 10
Languages understands the languages of its creator but can’t speak

Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.

Magic Resistance. The magen has advantage on saving throws against spells and other magical effects.

Unusual Nature. The magen doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The magen makes two Shocking Touch attacks.

Shocking Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target (the magen has advantage on the attack roll if the target is wearing armor made of metal).
Hit: 7 (1d6 + 4) lightning damage.

Static Discharge (Recharge 5–6). The magen discharges a lightning bolt in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (with disadvantage if the creature is wearing armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.